00:00
00:00
DemitriousDoom
Hmm...it appears that you are at my userpage... HOW DID THAT HAPPEN!?

Josh Moore @DemitriousDoom

Age 32, Male

Gamer

William Harrison High School

Battle Ground, IN

Joined on 5/11/06

Level:
10
Exp Points:
930 / 1,110
Exp Rank:
73,704
Vote Power:
5.19 votes
Art Scouts
1
Rank:
Town Watch
Global Rank:
48,322
Blams:
80
Saves:
97
B/P Bonus:
2%
Whistle:
Normal
Medals:
79
Gear:
1

Shading or no shading for game?

Posted by DemitriousDoom - July 20th, 2007


Right now I'm trying to debate weither I should have shading, which it would would probably lag, or no shading on my game I'm making. Without shading, it won't lag as much, but with shading, it will more than likely lag up a lot. Well, can I have some suggestions if should or not?


Comments

You could have a toggle for shading or no shading in an options menu. That way people with crap computers can play and people with nice computers can play a nicer looking game :P

Shading does not necessarilly = lag. I'm sure you can figure out how to shade it and still have it perform well. There are many great games that have shading and still run smoothly.

dont shade with filters, use alpha, takes longer but hardly lags at all

if you had enough time you could create a second layer for all the shaded things, and have an option to turn it on and off for people with slower computers.

Easy:
Shade!

I always shade, looks better that way :)

Do you mean shade with filters (Drop shadow, bevel etc)? I wouldnt recommend doing that unless its really gunna fit it stylisticly.

If you mean shade as in colour with a different brush colour - sure why not.